Syllabus Sections
Publish Date
08/23/2021 09:51:22
Product Design
UXUI-2378
Credit Fall 2021
08/23/2021 - 12/12/2021
Course Information
Section 002
Distance Learning
ONL DIL
Molly McClurg
Section 002
Laboratory
ONL DIL
Molly McClurg
Office Hours
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M W
2 - 4
Online via Google Meet
Office hours will be held virtually via Google Meet. Please email molly.mcclurg@austincc.edu for the Meet link.
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T Th
4pm - 5pm
Online via Google Meet
Office hours will be held virtually via Google Meet. Please email molly.mcclurg@austincc.edu for the Meet link. -
T W Th
10a - noon
By Appointment
Office hours will be held virtually via Google Meet. Please email molly.mcclurg@austincc.edu for the Meet link.
Course Requirements
**Calendar subject to change. Your professor will update you via blackboard of any changes or special circumstances. Please refer to Blackboard for more details and information.
Competency 1
Discussion #1 - Why Product Design?
Project #1 - Product Lifecycle Research
Competency 2
Discussion #2 - Org Structures
Discussion #3 - Product Team Roles
Project #2 - Org Structure Research
Retro #1 - Org Structure + Lifecycle learnings for job search
Competency 3
Discussion #4 - Usability Heuristics + Biz Requirements
Project #3 - Conduct and Analyze Heuristic Evaluation
Retro #2 - Conducting a Heuristic Evaluation
Competency 4
Discussion #6 - Group Retro on Client Presentation
Project #4 - Client Presentation
Retro #3 - Client Presentation
Competency 5
Project #5 - Design Documentation + Email Handoff
Retro #4 - Design Handoff
Competency 6
Discussion #7 - UX Metrics + Heart
Project #6 - UX Metrics based redesign
Retro #5 - UX Metric Redesign
Readings
Textbook
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There is no required textbook, but there are required readings and videos
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Refer to Blackboard for all assigned readings
Online Resources
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All online resources will be shared via Blackboard
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(not required but available to you as a design student at ACC for $10/semester) An account with Adobe Creative Cloud. You can begin your account ID process here.
Tools
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MIRO app will be used (info in Blackboard orientation)
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Sketchbook (any kind will do, I recommend a “dot grid” sketchbook though!)
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Dark pen and/or sharpie
Course Subjects
Instruction in product design and product management methods. Exploration of techniques used to lead an iterative design process within a business. Learn about office best practices, problem and product validation through research and the process for setting and tracking actionable metrics. Students will build public speaking and team leadership skills.
In this course, we'll be exploring the intersection of design and business, also known as product design. We will re-consider everything you've learned up until this point in your design education from the perspective of:
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the business that employs you as a designer
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the other people with other jobs at the business that employs you
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the client that hired you for design services
We'll think about and practice how to do our job as UX Designers while considering both the end users AND the people that we work with and for.
There may be concepts you've never heard of in this class; there may be topics you couldn't care less about because - business? - boring! You don't have to be an expert in these topics, but considering your clients, your non-designer teammates, and your bosses empathetically by considering their goals, needs, and points of view will make you better in a UX Design job.
Student Learning Outcomes/Learning Objectives
What you’ll learn to do by the end of this course:
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Surveyed the role of businesses, organization structures, and product teams to the job of product design;
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Analyzed and identified stages of a product life-cycle;
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Practiced a process for utilizing heuristic evaluations to guide stakeholder conversations;
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Designed and applied metrics to measure success of product designs.