Syllabus
Design Ideation

Design Ideation

UXUI-1375

Credit Fall 2021
08/23/2021 - 12/12/2021

Course Information

Section 001
Distance Learning
M 18:00 - 18:55
DLS DIL
Joshua Baron

Section 001
Laboratory
M 18:55 - 20:40
DLS DIL
Joshua Baron

Office Hours

  • M
    5pm - 6pm
    Blackboard Collaborate
    Meet online via Blackboard Collaborate

Course Requirements

Course Description
Instruction in creative problem solving processes and techniques used to generate an abundance of ideas that address needs and problems specific to a broad range of design challenges.
Emphasis on Human-Centered Design, Design Thinking, sketching techniques, prototyping, and presentation.
 
Course Prerequisites
N/A
 
Course Rationale/Objectives - Review
This course will immerse students in the practice of Ideation in the problem solving process for various digital products and services. Ideation is the creative process of generating, developing, and communicating new ideas, where an idea is understood as a basic element of thought that can be either visual, concrete, or abstract. Ideation comprises all stages of a thought cycle, from innovation to development, to actualization. “Ideation and Design for Software” will be a “sub-context” for next-level-courses in the User Experience Design degree.
 
What you’ll learn that will help in the workforce:
Secretary's Commission on Achieving Necessary Skills (SCANS):  In 1989, the U.S. Department of Labor education jointly surveyed U.S. employers to find out the most important skills and competencies needed by workers. The results of that survey identified SCANS (Secretaries Commission on Achieving Necessary Skills). These are skills that employers need the most from their workers. SCANS skills are the predictors of success in workplace. The following is a list of SCAN competencies identified in this course. For expanded definitions of the listed SCANS, please go to: www.academicinnovations.com/report.html
 
RESOURCES
1.1 Manages Time
INTERPERSONAL
2.3 Serves Clients/Customers
2.5 Negotiates
2.6 Works with Cultural Diversity
INFORMATION
3.1 Acquires and Evaluates Information
3.2 Organizes and Maintains Information
3.3 Uses Computers to Process Information
SYSTEMS
4.1Understands Systems
4.2 Monitors and Corrects Performance
4.3 Improves and Designs Systems
TECHNOLOGY
5.1 Selects Technology
5.2 Applies Technology to Task
5.3 Maintains and Troubleshoots Technology
BASIC SKILLS
6.1 Reading
6.2 Writing
6.5 Listening
6.6 Speaking
THINKING SKILLS
7.1 Creative Thinking
7.2 Decision Making
7.3 Problem Solving
7.4 Mental Visualization
7.5 Knowing How To Learn
7.6 Reasoning
PERSONAL SKILLS
8.1 Responsibility
8.2 Self-Esteem
8.3 Sociability
8.4 Self-Management
8.5 Integrity/Honesty
 
More info and links to all resources available in the Bb course.
 
Instructional methodology 
The teaching methods in this class are based on professional experience and best practices in the area of UX Design.  These methods might include: lecture, demonstration, critiques in group and one-on-one settings, group activities, and student presentations.
 
Grading system
Below is a list of assignments and their grade percentages for this course. If any of these projects or grades change, I will notify you of those changes before we continue with the project. Grades will be computed on a 100 point scale. Projects along with attendance, participation and presentation contribute to your final grade for the class.
 
Ongoing // Exercises & quizzes, communications, group participation // 10% 
Week 2 // Ideation in Design Thinking Project // 10% 
Week 3-8 // Sketching Ideas Project // 30% 
Week 9-10 // Design Studio Method Project  // 15% 
Week 11-13 // Design Studio Procedures Project  // 15% 
Week 14-16 // Design Studio Product Design Project // 20%

 

Readings

Recommended resources for your journey (details share in class):
-The Design Studio Method, By Brian K Sullivan (the Main Text for this class)
-Sketching User Experiences
-Sketching User Experiences - The Workbook
-Drawing Ideas
-Change by Design
-Sketchnote Techniques
-The Art of Innovation
-The Design of Everyday Things
-Rapid Viz: A New Method for the Rapid Visualization of Ideas, 3rd Edition
-Solving Problems with Design Thinking
-Steal Like an Artist, by Austin Kleon
-The Steal Like an Artist Journal: A Notebook for Creative Kleptomaniacs, by Austin Kleon
-Lean vs. Agile vs. Design Thinking , By Jeff Gothelf
-The Bootcamp Bootleg, an active toolkit to support your design thinking practice - Free resource from the Hasso Plattner Institute of Design at Stanford's d.school.
-An Introduction to Design Thinking PROCESS GUIDE - Free resource from the Hasso Plattner Institute of Design at Stanford's d.school.
-Mix Tape Series - 1. Understand, 2. Ideate, and 3. Experiment - Free resources from the Hasso Plattner Institute of Design at Stanford's d.school.

Course Subjects

Course Competencies
Competency 1: Discover the importance of ideation
Competency 2: Use sketching and sketchbook as tools for design
Competency 3: Analyze the Design Studio method processes
Competency 4: Apply Design Studio procedures
Competency 5: Engage in ideation to produce product ideas

Student Learning Outcomes/Learning Objectives

Student Learning Outcomes
What you’ll learn to do by the end of this course:
-Demonstrate the use of sketching for ideation, visual thinking, creative problem solving, storytelling, and idea generation.
-Sketch wireframes, storyboards, interactions, and animations. 
-Explore the application of ideation/sketching in Design Thinking and User-Centered Design. 
 
What you’ll learn to do by the end of the discipline:
-Produce prototypes for software applications using industry standard methods, tools, and techniques.
-Apply a user centered design process in the creation of software applications.
-Design and develop responsive layouts for multi-device, and multi-channel applications.
-Demonstrate proficiency in team collaboration.
-Demonstrate professionalism and proficiency, in the presentation, design, and delivery of a UX portfolio.