Syllabus
Introduction to UX Tools

Introduction to UX Tools

UXUI-1374

Credit Fall 2021
08/23/2021 - 12/12/2021

Course Information

Section 002
Distance Learning
M 18:00 - 18:55
DLS DIL
Frances Sun

Section 002
Laboratory
M 18:55 - 20:40
DLS DIL
Frances Sun

Office Hours

No office hours have been entered for this term

Course Requirements

Students will establish a foundation of essential skills needed to succeed in all courses offered in the UX Degree program. These skills include developing visual assets, identifying visual design and UI standards, learning about universal design principles, and reviewing best practices for effective team collaboration.

Readings

Textbook

  • N/A

  • Books of interest listed in Bb

Online Resources

Tools

 

Course Subjects

Competency 1: Survey image editing tools used in UX design

Competency 2: Develop essential design skills with Illustrator and Photoshop

Competency 3: Develop essential design skills
 
Competency 4: Integrate visual assets with UX prototyping tools in real-time
 
Competency 5: Demonstrate design and collaboration skills with a variety of UX Tools
Ongoing: Exercises & quizzes, communications, group participation.

Student Learning Outcomes/Learning Objectives

What you’ll learn to do by the end of this course:

Course Level Outcomes:

  1. Discover tools used for creating visual assets, for prototyping, and for collaboration.

  2. Design for Web & Mobile

  3. Design Coding

  4. UI Design Patterns

  5. Intro to Design Systems

  6. Wireframe for Design Success

  7. Design Project - Design to Prototype

What you’ll learn to do by the end of the program:

Program Level Outcomes:

  1. Demonstrate effective Ideation for creative problem solving and idea generation.

  2. Describe the benefits of team collaboration.

  3. Use Human Centered Design and Design Thinking for design challenges.

  4. Apply a User Centered Design process to design websites and software applications.

  5. Explain the effectiveness of information gathered through UX research methods.

  6. Produce prototypes for software applications using industry standard methods, tools, and techniques.

  7. Design and develop responsive layouts for multi-device applications.

Demonstrate professionalism and proficiency, in the presentation, design, and delivery of a UX portfolio.