Syllabus Sections
Publish Date
08/03/2020 16:13:51
Visual Design
UXUI-1371
Credit Fall 2020
08/24/2020 - 12/13/2020
Course Information
Section 002
Distance Learning
W 15:00 - 16:10
DLS DIL
Josiah Spence
Section 002
Laboratory
W 16:10 - 17:40
DLS DIL
Josiah Spence
Office Hours
-
M W
2 - 3
Remote
Remote office hours held by Google Meet video chat. -
T Th
11 - 12
Remote
Remote office hours held by Google Meet video chat. -
W
1 - 2
Remote
Remote office hours held by Google Meet video chat.
Course Requirements
Assignments
Project 1: Ideatiation and Planning
Project 2: Design a Product Page (Visual Hierarchy and Designing for Interaction)
Project 3: Create a UI component system from existing assets
Project 4: Understand design systems as a tool to manage design at scale
Project 5: Design for 10-foot display while following brand identity guidelines
Project 7: Final Project: Design within technical and platform-specific constraints
Readings
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Free Online Book - Design Systems Handbook: www.designbetter.co/design-systems-handbook
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Recommended books:
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Discover Sketch App - A Step-by-Step Guide to Using Sketch by Marc Andrew
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Universal Principles of Design by William Lidwell
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Course Subjects
COURSE DESCRIPTION
Catalog Description:
Learn techniques and methods used for the visual design of software products. Emphasis will be placed on content design, interface patterns, color, typography, multi-viewport design, visual communication for a better user experience, and image editing tools.
Course Prerequisites:
UXUI 1374 or instructor's approval
COURSE RATIONALE/OBJECTIVES
This course will immerse students in the practice of visual problem solving for various digital interfaces. Emphasis will be placed on aesthetics, software product design concepts, information design, design elements & patterns, and design process artifacts. The course provides a “Design for Software” context for next-level-courses in the User Experience Design degree.
Student Learning Outcomes/Learning Objectives
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Apply techniques to solve visual design for software problems.
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Critique real world examples.
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Develop studio skills that include the preliminary design process.
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Explore the visual design process for a digital product from initial concept to comprehensive design.