Syllabus Sections
Publish Date
08/18/2020 15:11:29
Survey of User Experience Design
UXUI-1370
Credit Fall 2020
08/24/2020 - 12/13/2020
Course Information
Section 002
Distance Learning
T 18:00 - 19:50
DLS DIL
Alexis Puchek
Section 002
Laboratory
T 19:50 - 20:40
DLS DIL
Alexis Puchek
Office Hours
-
T
8:40pm - 9:40pm
Online Only
By appointment only, contact me via email if you need to arrange a meeting for, or outside of office hours.
Course Requirements
How to Reach Me
Instructor’s Name – Alexis Puchek
Office Hours – 8:40-9:40pm on Tuesdays (after class)
Office Location and Number – Online (no in-person meetings)
Phone, Email, Website, etc. – alexis.puchek@austincc.edu, https://www.frogdesign.com
Arranging Conferences/Appointments – by appointment only, contact me via email if you need to arrange a meeting for, or outside of office hours.
Course Description
Catalog Description:
Survey of UX Design course offers students the chance to experience the complexity of the UX Design practice through a curated introduction to many disciplines including: storytelling, ideation practices, designing interactions, conducting user research, information architecture, product strategy, history of technology, and presenting.
Credit Hours: 3
● Hybrid (meet once a week):
○ Classroom Contact Hours per week: .8
○ Laboratory Contact Hours per week: 1.4*
All courses offered in the Visual Communication department are workforce courses, and may have some transfer restrictions to other colleges. Students interested in transferring courses to another college should speak with our departmental advisors: Kim Aland or Jennifer Jones, or their Area of Study advisor.”
Course Prerequisites:
None
Grading System
Below is a list of assignments and their grade percentages for this course. If any of these projects or grades change, I will notify you of those changes before we continue with the project. Projects along with attendance, participation and presentation contribute to your final grade for the class.
Sketchnotes x 10 (20% of total grade)
A complete full page sketchnote will receive the full 20 points. As long as it contains all the
big ideas, it can be ugly as sin.
Personal Retrospectives x 6 (20% of total grade)
When assigned, click on the corresponding Retro in the index in your Personal Retrospective document and answer questions by the due date. All questions must be answered to receive credit for completion.
Practices (Mini-Projects) x 5 (20% of total grade)
To receive full credit for Practices, all requirements must be included, deliverables must be turned in to your class folder or MIRO board by the due date, and students must be present to present research or deliverables. If you miss the day it's due, you must receive the OK from your instructor before the due date for an extension.
Projects (Major) x 7 (40% of total grade)
Projects will have an associate rubric on the project brief to define full credit.
Readings
Required Texts & Materials
Textbook
● There is no required textbook
Online Resources
● All online resources will be shared via Blackboard
● (not required but available to you as a design student at ACC for $10/semester) An account with Adobe Creative Cloud. You can begin your account ID process here.
Tools
● MIRO app will be used (info in Blackboard orientation)
● Sketchbook (any kind will do, I recommend a “dot grid” sketchbook though!
● Dark pen and/or sharpie
Course Subjects
Course Outline/Calendar
**Calendar subject to change. Your professor will update you via blackboard of any changes or special circumstances. Please refer to Blackboard for more details and information.
Week |
In Class |
Assignment for Following Week |
0 |
|
Read Blackboard Orientation [START HERE] |
1 |
Competency 1 |
C1: Retrospective #1 C2: Watch and Sketchnote #2 |
2 |
Competency 2 - History of UX |
C2: Practice #1 C3: Listen, Watch, and Sketchnote #3 |
3 |
Competency 3 - Ideation |
C3: Read it and Watch it C3: Idea sketches |
4 |
Competency 3 - Prioritization |
C3: Watch and Sketchnote #4 |
5 |
Competency 3 - User Interviews |
C3: Practice #2 C3: Retrospective #2 |
6 |
Competency 3 - Synthesize Research |
C3: Practice #3 C4: Watch and Sketchnote #5 |
7 |
Competency 4 - Diagrams |
C4: Read, Watch, and Sketchnote #6 |
8 |
Competency 4 - IA Components |
C4: Project #1 C4: Watch and Sketchnote #7 |
9 |
Competency 4: Sitemaps |
C4: Project #2 C5: Watch and Sketchnote #8 |
10 |
Competency 5: Interaction Design C5: Practice #4 |
C5: Project #3 |
11 |
Competency 5: Wireflows |
C5: Project #4 |
12 |
Competency 5: Critique |
C5: Retrospective #3 C5: Watch and Sketchnote #9 |
13 |
Competency 5: Visual Design |
C5: Project #5 C5: Retrospective #4 C6:Read, Watch, and Sketchnote #10 |
14 |
Competency 6: Business + Design
|
C6: Project #6 C6: Retrospective #5 (Retrospective #6 due by next week) |
15 |
Competency 1 Revisited |
C1-Revisited: Project #7 |
16 |
Final presentations |
|
Student Learning Outcomes/Learning Objectives
Course Rationale/Objectives
This course offers students the chance to experience the complexity of the UX Design practice through a curated introduction to the basics of many disciplines including:
● storytelling
● ideation practices
● history of UX and technology
● designing interactions
● conducting user research
● information architecture
● product strategy
● industry networking
● and presenting
Student Learning Outcomes
What you’ll learn to do by the end of this course:
- Surveying the cross-functional disciplines that make up the user experience design role;
- Evaluate interest in various specialties within the field of UX Design;
- Applying research, interaction, and visual design techniques to create user-centered experiences;
- Practice presentation skills such as storytelling, critique, and articulating design decisions based on design best practices.
What you’ll learn to do by the end of the program:
● Produce prototypes for software applications using industry standard methods, tools, and techniques.
● Apply a user centered design process in the creation of software applications.
● Design and develop responsive layouts for multi-device, and multi-channel applications.
● Demonstrate proficiency in team collaboration.
● Develop proficiency in the presentation, design, and delivery of a UX portfolio to demonstrate professionalism.
What you’ll learn that will help in the workforce [on the job]:
Secretary's Commission on Achieving Necessary Skills (SCANS): In 1989, the U.S. Department of Labor education jointly surveyed U.S. employers to find out the most important skills and competencies needed by workers. The results of that survey identified SCANS (Secretaries Commission on Achieving Necessary Skills). These are skills that employers need the most from their workers. SCANS skills are the predictors of success in workplace. The following is a list of SCAN competencies identified in this course. For expanded definitions of the listed SCANS, please go to: www.academicinnovations.com/report.html
RESOURCES 1.1 Manages Time |
INTERPERSONAL 2.3 Serves Clients/Customers 2.5 Negotiates 2.6 Works with Cultural Diversity |
INFORMATION 3.1 Acquires and Evaluates Information 3.2 Organizes and Maintains Information 3.3 Uses Computers to Process Information |
SYSTEMS 4.1Understands Systems 4.2 Monitors and Corrects Performance 4.3 Improves and Designs Systems |
TECHNOLOGY 5.1 Selects Technology 5.2 Applies Technology to Task 5.3 Maintains and Troubleshoots Technology |
BASIC SKILLS 6.1 Reading 6.2 Writing 6.5 Listening 6.6 Speaking |
THINKING SKILLS 7.1 Creative Thinking 7.2 Decision Making 7.3 Problem Solving 7.4 Mental Visualization 7.5 Knowing How To Learn 7.6 Reasoning |
PERSONAL SKILLS 8.1 Responsibility 8.2 Self-Esteem 8.3 Sociability 8.4 Self-Management 8.5 Integrity/Honesty |